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Fruit Cart Project - Playground Games

For my first term of my final year at DMU, I created a Fruit Cart for a 5 week long brief made by Playground Games. I really enjoyed creating this small environment piece! The cart itself is around 2.1k tris and the fruit (including the baskets) is around 5.1k tris. The texture budget was 2 x 2048 texture sets (Albedo, Normal, Roughness, Metalness, Ambient Occlusion, Opacity and Emissive) which I split accordingly to achieve a consistent and efficient texel density.

I found this project a great challenge in working in a high to low poly workflow but still achieving as realistic of a finish as possible! Rendered in both UE4 and Marmoset Toolbag 3.

Main View of the Cart.

Main View of the Cart.

3/4 View of the Cart.

3/4 View of the Cart.

Top View of the Cart.

Top View of the Cart.

Back View of the Cart.

Back View of the Cart.

Wireframe View of the Cart.

Wireframe View of the Cart.

UE4 Render.

UE4 Render.

Scene in Marmoset Viewer.